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use ssr dynamic offset in volumetric fog bind group #13544

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merged 1 commit into from
May 27, 2024

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Objective

wgpu error: Validation Error

Caused by:
    In a RenderPass
      note: encoder = `<CommandBuffer-(2, 4, Metal)>`
    In a set_bind_group command
      note: bind group = `mesh_view_bind_group`
    Bind group 0 expects 5 dynamic offsets. However 4 dynamic offsets were provided.

Solution

  • add ssr offset to volumetric fog bind group

@mockersf mockersf added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels May 27, 2024
@mockersf mockersf added this to the 0.14 milestone May 27, 2024
@mockersf mockersf requested a review from pcwalton May 27, 2024 21:06
@mockersf mockersf added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label May 27, 2024
@mockersf mockersf added this pull request to the merge queue May 27, 2024
Merged via the queue into bevyengine:main with commit 2e8abee May 27, 2024
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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3 participants